#ifndef TILE_H
#define TILE_H

class tile{
	
	public:
	
	tile(ALLEGRO_PATH *path,bool solid, int width, int height,int ID);
	~tile();
	ALLEGRO_BITMAP *tileImage;
	int ID;
	bool solid;
	int width;
	int height;
	private:
	
};

//constructor takes in the width and height of the tile, the path that
//a image will be located at, the id number of the tile
tile::tile(ALLEGRO_PATH *path,bool solid, int width, int height, int ID){
	tileImage = al_load_bitmap(al_path_cstr(path, '/'));
	this->solid=solid;
	this->width=width;
	this->height=height;
	this->ID = ID;  
}

//destructor
tile::~tile(){
}

#endif
